<?xml version="1.0" encoding="ASCII"?>
<objectlist>
	<object id="0">
		<flags value="128"/>
		<texture path="printworksfix_vcdm.txd"/>
		<collision path="collisions.col" name="printworksfix_vcdm"/>
		<model path="printworksfix_vcdm.dff" distance="250"/>
	</object>
	<object id="1">
		<flags value="128"/>
		<texture path="printworksfix_vcdm.txd"/>
		<collision path="collisions.col" name="LODprintworks"/>
		<model path="LODprintworks.dff" distance="1000"/>
	</object>
	<object id="2">
		<flags value="0"/>
		<texture path="lhcoastsky2roof.txd"/>
		<collision path="collisions.col" name="lhcoastsky2roof"/>
		<model path="lhcoastsky2roof.dff" distance="300"/>
	</object>
	<object id="10">
		<flags value="0"/>
		<texture path="medint1.txd"/>
		<collision path="collisions.col" name="med_int1"/>
		<model path="medint1.dff" distance="199"/>
	</object>
	<object id="11">
		<flags value="0"/>
		<texture path="medint2.txd"/>
		<collision path="collisions.col" name="med_int2"/>
		<model path="medint2.dff" distance="199"/>
	</object>
	<object id="13">
		<flags value="0"/>
		<texture path="medint4.txd"/>
		<collision path="collisions.col" name="med_int4"/>
		<model path="medint4.dff" distance="199"/>
	</object>
	<object id="14">
		<flags value="0"/>
		<texture path="smallint1.txd"/>
		<collision path="collisions.col" name="small_int1"/>
		<model path="smallint1.dff" distance="199"/>
	</object>
	<object id="15">
		<flags value="0"/>
		<texture path="smallint2.txd"/>
		<collision path="collisions.col" name="small_int2"/>
		<model path="smallint2.dff" distance="199"/>
	</object>
	<object id="16">
		<flags value="0"/>
		<texture path="smallint3.txd"/>
		<collision path="collisions.col" name="small_int3"/>
		<model path="smallint3.dff" distance="199"/>
	</object>
	<object id="17">
		<flags value="0"/>
		<texture path="smallint4.txd"/>
		<collision path="collisions.col" name="small_int4"/>
		<model path="smallint4.dff" distance="199"/>
	</object>
	<object id="18">
		<flags value="0"/>
		<texture path="medint3.txd"/>
		<collision path="collisions.col" name="med_int3"/>
		<model path="medint3.dff" distance="199"/>
	</object>
	<object id="19">
		<flags value="0"/>
		<texture path="nbtshopfronts02.txd"/>
		<collision path="collisions.col" name="nbtshopfronts02win"/>
		<model path="nbtshopfronts02win.dff" distance="199"/>
	</object>
	<object id="20">
		<flags value="0"/>
		<texture path="nbtshopfronts02.txd"/>
		<collision path="collisions.col" name="nbtshopfronts02"/>
		<model path="nbtshopfronts02.dff" distance="199"/>
	</object>
	<object id="21">
		<flags value="0"/>
		<texture path="littleha_police.txd"/>
		<collision path="collisions.col" name="littleha_police"/>
		<model path="littleha_police.dff" distance="199"/>
	</object>
	<object id="22">
		<flags value="0"/>
		<texture path="hav_PD_props.txd"/>
		<collision path="collisions.col" name="hav_PD_props"/>
		<model path="hav_PD_props.dff" distance="199"/>
	</object>
   <object id="23">
	  <flags value="0"/>
	  <texture path="ring.txd"/>
	  <collision path="collisions.col" name="ring"/>
	  <model path="ring.dff" distance="199"/>
   </object>
   <object id="24">
	  <flags value="0"/>
	  <texture path="chip.txd"/>
	  <collision type="none"/>
	  <model path="chip.dff" distance="199"/>
   </object>
   <object id="25">
	  <flags value="0"/>
	  <texture path="combat.txd"/>
	  <collision type="none"/>
	  <model path="combat.dff" distance="299"/>
   </object>
   <object id="26">
	  <flags value="0"/>
	  <texture path="tacar.txd"/>
	  <collision type="none"/>
	  <model path="tacar.dff" distance="299"/>
   </object>
   <object id="27">
	  <flags value="0"/>
	  <texture path="dt_nbeach.txd"/>
	  <collision path="dt_nbeach02.col"/>
	  <model path="dt_nbeach02.dff" distance="299"/>
   </object>
   <object id="600">
	  <flags value="0" />
	  <collision path="cen_bit_19.col" />
	  <model path="cen_bit_19.dff" distance="300" />
	  <texture path="des_cen.txd" />
	</object>
	<object id="601">
	  <flags value="0" />
	  <collision path="a51_fakeroom1.col" />
	  <model path="a51_fakeroom1.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="602">
	  <flags value="0" />
	  <collision path="a51_fakealpha1.col" />
	  <model path="a51_fakealpha1.dff" distance="300" />
	  <texture path="a51_alpha.txd" />
	</object>
	<object id="603">
	  <flags value="0" />
	  <collision path="a51_gatecontrol.col" />
	  <model path="a51_gatecontrol.dff" distance="300" />
	  <texture path="a51_ext.txd" />
	</object>
	<object id="604">
	  <flags value="0" />
	  <collision path="a51_gatecon_a.col" />
	  <model path="a51_gatecon_a.dff" distance="300" />
	  <texture path="a51_ext.txd" />
	</object>
	<object id="605">
	  <flags value="0" />
	  <collision path="a51_spottower.col" />
	  <model path="a51_spottower.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="606">
	  <flags value="0" />
	  <collision path="a51_light1_.col" />
	  <model path="a51_light1_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="607">
	  <flags value="1024" />
	  <collision path="a51_panel.col" />
	  <model path="a51_panel.dff" distance="300" />
	  <texture path="country_breakable.txd" />
	</object>
	<object id="608">
	  <flags value="0" />
	  <collision path="a51_ventsouth.col" />
	  <model path="a51_ventsouth.dff" distance="300" />
	  <texture path="a51_detailstuff.txd" />
	</object>
	<object id="609">
	  <flags value="0" />
	  <collision path="a51_radar_stuff.col" />
	  <model path="a51_radar_stuff.dff" distance="300" />
	  <texture path="a51_detailstuff.txd" />
	</object>
	<object id="610">
	  <flags value="0" />
	  <collision path="a51_radarroom.col" />
	  <model path="a51_radarroom.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="611">
	  <flags value="0" />
	  <collision path="roofstuff16.col" />
	  <model path="roofstuff16.dff" distance="300" />
	  <texture path="moregenroofstuff.txd" />
	</object>
	<object id="612">
	  <flags value="4" />
	  <collision path="a51_genroom.col" />
	  <model path="a51_genroom.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="613">
	  <flags value="0" />
	  <collision path="a51_genroomalpha.col" />
	  <model path="a51_genroomalpha.dff" distance="300" />
	  <texture path="a51_alpha.txd" />
	</object>
	<object id="614">
	  <flags value="0" />
	  <collision path="a51_genwalkway.col" />
	  <model path="a51_genwalkway.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="615">
	  <flags value="0" />
	  <collision path="a51_machines.col" />
	  <model path="a51_machines.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="616">
	  <flags value="0" />
	  <collision path="des_a51_inner3.col" />
	  <model path="des_a51_inner3.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="617">
	  <flags value="0" />
	  <collision path="a51_ventsouth01.col" />
	  <model path="a51_ventsouth01.dff" distance="300" />
	  <texture path="a51_detailstuff.txd" />
	</object>
	<object id="618">
	  <flags value="0" />
	  <collision path="des_a51_labent.col" />
	  <model path="des_a51_labent.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="619">
	  <flags value="0" />
	  <collision path="des_a51_entalpha.col" />
	  <model path="des_a51_entalpha.dff" distance="300" />
	  <texture path="a51_alpha.txd" />
	</object>
	<object id="620">
	  <flags value="0" />
	  <collision path="a51_sci_stair.col" />
	  <model path="a51_sci_stair.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="621">
	  <flags value="0" />
	  <collision path="des_a51guardbox02.col" />
	  <model path="des_a51guardbox02.dff" distance="300" />
	  <texture path="a51_ext.txd" />
	</object>
	<object id="622">
	  <flags value="0" />
	  <collision path="a51_srack1_.col" />
	  <model path="a51_srack1_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="623">
	  <flags value="0" />
	  <collision path="a51_srack3_.col" />
	  <model path="a51_srack3_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="624">
	  <flags value="0" />
	  <collision path="a51_labtable1_.col" />
	  <model path="a51_labtable1_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="625">
	  <flags value="0" />
	  <collision path="a51_sdsk_ncol4_.col" />
	  <model path="a51_sdsk_ncol4_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="626">
	  <flags value="0" />
	  <collision path="a51_sdsk_ncol1_.col" />
	  <model path="a51_sdsk_ncol1_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="627">
	  <flags value="0" />
	  <collision path="a51_sdsk_ncol2_.col" />
	  <model path="a51_sdsk_ncol2_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="628">
	  <flags value="0" />
	  <collision path="des_a51_labs.col" />
	  <model path="des_a51_labs.dff" distance="300" />
	  <texture path="a51_labs.txd" />
	</object>
	<object id="629">
	  <flags value="4" />
	  <collision path="a51_labglass.col" />
	  <model path="a51_labglass.dff" distance="300" />
	  <texture path="a51_alpha.txd" />
	</object>
	<object id="630">
	  <flags value="0" />
	  <collision path="a51_sdsk_ncol3_.col" />
	  <model path="a51_sdsk_ncol3_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="631">
	  <flags value="0" />
	  <collision path="a51_halbox_.col" />
	  <model path="a51_halbox_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="632">
	  <flags value="0" />
	  <collision path="a51_srack4_.col" />
	  <model path="a51_srack4_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="633">
	  <flags value="0" />
	  <collision path="oldwoodpanel.col" />
	  <model path="oldwoodpanel.dff" distance="300" />
	  <texture path="country_breakable.txd" />
	</object>
	<object id="634">
	  <flags value="0" />
	  <collision path="a51_storeroom.col" />
	  <model path="a51_storeroom.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="635">
	  <flags value="1024" />
	  <collision path="a51_ventcover.col" />
	  <model path="a51_ventcover.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="636">
	  <flags value="0" />
	  <collision path="des_a51infenc.col" />
	  <model path="des_a51infenc.dff" distance="300" />
	  <texture path="a51_ext.txd" />
	</object>
	<object id="637">
	  <flags value="0" />
	  <collision path="a51_entstuff.col" />
	  <model path="a51_entstuff.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="638">
	  <flags value="0" />
	  <collision path="a51_plat.col" />
	  <model path="a51_plat.dff" distance="300" />
	  <texture path="a51_stores.txd" />
	</object>
	<object id="639">
	  <flags value="0" />
	  <collision path="des_a51warheads.col" />
	  <model path="des_a51warheads.dff" distance="300" />
	  <texture path="a51_stores.txd" />
	</object>
	<object id="640">
	  <flags value="0" />
	  <collision path="a51_stormech.col" />
	  <model path="a51_stormech.dff" distance="300" />
	  <texture path="a51_stores.txd" />
	</object>
	<object id="641">
	  <flags value="4" />
	  <collision path="a51_ugstore1a.col" />
	  <model path="a51_ugstore1a.dff" distance="300" />
	  <texture path="a51_alpha.txd" />
	</object>
	<object id="642">
	  <flags value="0" />
	  <collision path="a51_entstair.col" />
	  <model path="a51_entstair.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="643">
	  <flags value="0" />
	  <collision path="cxrf_a51_stairs.col" />
	  <model path="cxrf_a51_stairs.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="644">
	  <flags value="0" />
	  <collision path="a51_sdsk_2_.col" />
	  <model path="a51_sdsk_2_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="645">
	  <flags value="0" />
	  <collision path="des_a51guardbox04.col" />
	  <model path="des_a51guardbox04.dff" distance="300" />
	  <texture path="a51_ext.txd" />
	</object>
	<object id="646">
	  <flags value="4" />
	  <collision path="cen_bit_11.col" />
	  <model path="cen_bit_11.dff" distance="300" />
	  <texture path="a51_ext.txd" />
	</object>
	<object id="647">
	  <flags value="0" />
	  <collision path="a51_outbldgs.col" />
	  <model path="a51_outbldgs.dff" distance="300" />
	  <texture path="a51_ext.txd" />
	</object>
	<object id="648">
	  <flags value="0" />
	  <collision path="a51_fakeroom2.col" />
	  <model path="a51_fakeroom2.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="649">
	  <flags value="0" />
	  <collision path="a51_fakealpha2.col" />
	  <model path="a51_fakealpha2.dff" distance="300" />
	  <texture path="a51_alpha.txd" />
	</object>
	<object id="650">
	  <flags value="0" />
	  <collision path="a51_rocketlab.col" />
	  <model path="a51_rocketlab.dff" distance="300" />
	  <texture path="a51_labs.txd" />
	</object>
	<object id="651">
	  <flags value="0" />
	  <collision path="a51_sdsk_3_.col" />
	  <model path="a51_sdsk_3_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="652">
	  <flags value="0" />
	  <collision path="a51_sdsk_1_.col" />
	  <model path="a51_sdsk_1_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="653">
	  <flags value="0" />
	  <collision path="a51_sdsk_4_.col" />
	  <model path="a51_sdsk_4_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="654">
	  <flags value="0" />
	  <collision path="a51_srack2_.col" />
	  <model path="a51_srack2_.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="655">
	  <flags value="0" />
	  <collision path="a51_jetpstuff.col" />
	  <model path="a51_jetpstuff.dff" distance="300" />
	  <texture path="a51_detailstuff.txd" />
	</object>
	<object id="656">
	  <flags value="0" />
	  <collision path="a51_launchbottom.col" />
	  <model path="a51_launchbottom.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="657">
	  <flags value="0" />
	  <collision path="cxrf_a51sect.col" />
	  <model path="cxrf_a51sect.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="658">
	  <flags value="0" />
	  <collision path="cxrf_a51sect2.col" />
	  <model path="cxrf_a51sect2.dff" distance="300" />
	  <texture path="milbase.txd" />
	</object>
	<object id="659">
	  <flags value="0" />
	  <collision path="a51_jetroom.col" />
	  <model path="a51_jetroom.dff" distance="300" />
	  <texture path="a51.txd" />
	</object>
	<object id="660">
	  <flags value="0" />
	  <collision path="a51_jetpalpha.col" />
	  <model path="a51_jetpalpha.dff" distance="300" />
	  <texture path="a51_alpha.txd" />
	</object>
	<object id="661">
	  <flags value="0" />
	  <collision path="des_a51_labs2.col" />
	  <model path="des_a51_labs2.dff" distance="300" />
	  <texture path="a51_labs.txd" />
	</object>
   <object id="906">
		<flags value="0"/>
		<texture path="bedshop.txd"/>
		<collision path="collisions.col" name="bedshop"/>
		<model path="bedshop.dff" distance="199"/>
   </object>
   <object id="907">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="tr_man_main"/>
		<model path="tr_man_main.dff" distance="199"/>
   </object>
   <object id="908">
		<flags value="4"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="tr_man_main_tr"/>
		<model path="tr_man_main_tr.dff" distance="199"/>
   </object>
   <object id="909">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="tr_man_glass"/>
		<model path="tr_man_glass.dff" distance="199"/>
   </object>
   <object id="910">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="hotelferns1_lan"/>
		<model path="hotelferns1_lan.dff" distance="199"/>
   </object>
   <object id="911">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="hotelatrium_lan"/>
		<model path="hotelatrium_lan.dff" distance="199"/>
   </object>
   <object id="912">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="int2labigtwo01"/>
		<model path="int2labigtwo01.dff" distance="199"/>
   </object>
   <object id="913">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="CJ_SWEATER_F_71"/>
		<model path="cj_sweater_f_71.dff" distance="199"/>
   </object>
   <object id="914">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="int2labig301"/>
		<model path="int2labig301.dff" distance="199"/>
   </object>
   <object id="915">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="int_clothingA01"/>
		<model path="int_clothinga01.dff" distance="199"/>
   </object>
   <object id="916">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="Whhouse_Rms"/>
		<model path="whhouse_rms.dff" distance="199"/>
   </object>
   <object id="917">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="Whhouse_main"/>
		<model path="whhouse_main.dff" distance="199"/>
   </object>
   <object id="918">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="Whhouse_furn"/>
		<model path="whhouse_furn.dff" distance="199"/>
   </object>
   <object id="919">
		<flags value="0"/>
		<texture path="VCCNRInts.txd"/>
		<collision path="collisions.col" name="hotelatrium_room"/>
		<model path="hotelatrium_room.dff" distance="199"/>
   </object>
	<object id="200">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="carrier_hull_sfse.dff" distance="300" />
	  <texture path="carrier_sfse.txd" />
	</object>
	<object id="201">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="carrier_lowdeck_sfs.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="202">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="carrier_hangar_sfs.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="203">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acpipes2_sfs.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="204">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="samsite_sfxrf.dff" distance="300" />
	  <texture path="samsite_sfxrf.txd" />
	</object>
	<object id="205">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="sambase_sfxrf.dff" distance="300" />
	  <texture path="samsite_sfxrf.txd" />
	</object>
	<object id="206">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="bulkheadlight.dff" distance="300" />
	  <texture path="bulkheadlight.txd" />
	</object>
	<object id="207">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acwinch1b_sfs.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="208">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acpipes1_sfs.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="209">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acbox4_sfs.dff" distance="300" />
	  <texture path="xrfcrates_sfs.txd" />
	</object>
	<object id="210">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acbox3_sfs.dff" distance="300" />
	  <texture path="xrfcrates_sfs.txd" />
	</object>
	<object id="211">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acbox2_sfs.dff" distance="300" />
	  <texture path="xrfcrates_sfs.txd" />
	</object>
	<object id="212">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_07_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="213">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_06_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="214">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_04_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="215">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_08_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="216">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_03_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="217">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acbox1_sfs.dff" distance="300" />
	  <texture path="xrfcrates_sfs.txd" />
	</object>
	<object id="218">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_09_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="219">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="accorridors_sfs.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="220">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="accorail_sfs.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="221">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acwinch1b_sfs01.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="222">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="ab_acc_control.dff" distance="300" />
	  <texture path="ab_acc_control.txd" />
	</object>
	<object id="223">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="carrier_bridge_sfse.dff" distance="300" />
	  <texture path="carrier_sfse.txd" />
	</object>
	<object id="224">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_10_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="225">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="carrier_bits_sfse.dff" distance="300" />
	  <texture path="carrier_sfse.txd" />
	</object>
	<object id="226">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="cj_ext_sprunk.dff" distance="300" />
	  <texture path="cj_ext_vend.txd" />
	</object>
	<object id="227">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="recroomstuff.dff" distance="300" />
	  <texture path="recroomsfse.txd" />
	</object>
	<object id="228">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="cj_ext_candy.dff" distance="300" />
	  <texture path="cj_ext_vend2.txd" />
	</object>
	<object id="229">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="missile_02_sfxr.dff" distance="300" />
	  <texture path="missiles_sfs.txd" />
	</object>
	<object id="230">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="carrier_lines_sfse.dff" distance="300" />
	  <texture path="carrier_sfse.txd" />
	</object>
	<object id="231">
	  <flags value="0" />
	  <collision type="autogenerate" />
	  <model path="acwinch1b_sfs02.dff" distance="300" />
	  <texture path="carrierint_sfs.txd" />
	</object>
	<object id="232">
	  <flags value="0" />
	  <collision type="none" />
	  <model path="carrier_bridge_sfse.dff" distance="2000" />
	  <texture path="carrier_sfse.txd" />
	</object>
	<object id="233">
	  <flags value="0" />
	  <collision type="none" />
	  <model path="carrier_hull_sfse.dff" distance="2000" />
	  <texture path="carrier_sfse.txd" />
	</object>
	<object id="234">
		<flags value="128" />
		<texture path="labirint.txd" />
		<collision path="labirint.col" name="labirint" />
		<model path="labirint.dff" distance="300" />
	</object>
	<object id="235">
		<flags value="0" />
		<texture path="vgncarshade1.txd" />
		<collision type="autogenerate" />
		<model path="grey.dff" distance="300" />
	</object>
	<object id="236">
		<flags value="0" />
		<texture path="road.txd" />
		<collision path="road.col" />
		<model path="road.dff" distance="300" />
	</object>
	<object id="237">
		<flags value="0" />
		<texture path="shade01.txd" />
		<collision path="shade01.col" />
		<model path="shade01.dff" distance="300" />
	</object>
	<object id="238">
		<flags value="0" />
		<texture path="shade.txd" />
		<collision path="shade.col" />
		<model path="shade.dff" distance="300" />
	</object>
	<object id="242">
		<flags value="0" />
		<texture path="landjump.txd" />
		<collision path="Ramp360Degree1.col" />
		<model path="Ramp360Degree1.dff" distance="300" />
	</object>
	<object id="243">
		<flags value="0" />
		<texture path="landjump.txd" />
		<collision path="Ramp360Degree2.col" />
		<model path="Ramp360Degree2.dff" distance="300" />
	</object>
	<object id="244">
		<flags value="0" />
		<texture path="landjump.txd" />
		<collision path="Ramp360Degree3.col" />
		<model path="Ramp360Degree3.dff" distance="300" />
	</object>
	<object id="245">
		<flags value="0" />
		<texture path="LegHam1.txd" />
		<collision type="none" />
		<model path="LegHam1.dff" distance="300" />
	</object>
	<object id="246">
		<flags value="0" />
		<texture path="cow.txd" />
		<collision type="none" />
		<model path="cow.dff" distance="300" />
	</object>
	<object id="247">
		<flags value="0" />
		<texture path="goat.txd" />
		<collision type="none" />
		<model path="goat.dff" distance="300" />
	</object>
	<object id="248">
		<flags value="0" />
		<texture path="sheep.txd" />
		<collision type="none" />
		<model path="sheep.dff" distance="300" />
	</object>
</objectlist>